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Generative AI: Capcom promises not to put it in its games (but uses it anyway)

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More and more studios are using artificial intelligence in the creation of video games. This is a reality that makes many players cringe. It's hard to be otherwise when we think, for example, of Crimson Desert and its surrealist decor elements in spite of themselves.

However, it is a stated reality, but more nuanced than it seems. There are in fact multiple ways to rely on AI during the long process of creating a game. This is why Capcom, behind the recent successes Resident Evil Requiem and Pragmata, wanted to clarify its position to reassure players.

How Capcom uses generative AI in its games

In a Q&A session with investors, held on February 16, 2026 and published on March 23, Capcom explains: “At this stage, our strategy is to use generative AI to improve the efficiency of day-to-day operations, so that our developers can spend more time on creating essential value. »

An improvement observed “to a certain extent”, summarizes the company, for which “the creativity which is at the heart of these [gaming] experiences must be the work of human beings”. Okay, but in this case, what are the concrete effects of using AI? Games coming out faster? With fewer bugs at launch?

Capcom can't say. At least not right away. Since game creation is “multifaceted and complex,” it will take time “before we can quantitatively demonstrate the results of this improvement in development efficiency.” At least we know that Capcom is committed to not integrating AI-generated elements into the final content of its games – the company has clarified that it “will not integrate AI-generated content” into its titles.

The timing of this development is not trivial. A month later, on March 16, 2026, Nvidia presented its DLSS 5 based precisely on Resident Evil Requiem: the demonstration, which applies generative AI to the rendering of characters, triggered a lively controversy, the face of the heroine Grace Ashcroft appearing smoothed and retouched as if by a filter. Several Capcom developers told Insider Gaming that they discovered the demo at the same time as the public and questioned its consistency with the studio's official position.

Generative AI: Capcom promises not to put it in its games (but uses it anyway) | aimode.news