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PlayerUnknown stops development of Prologue: Go Wayback due to money problems

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PlayerUnknown Productions is halting development of the survival game Prologue: Go Wayback. The developer says he is facing financial problems. That is why the company has laid off some of its employees. The development of the Melba engine continues.

On X, PlayerUnknown founder Brendan Greene explains the decision. "Unfortunately, I have reached the limit of how long I can continue to fund this journey in its current form. As a result, I have made the difficult decision to restructure the studio. We will continue to develop our Melba technology with a smaller team, while we pause further development of Go Wayback."

Greene says he wants to make Go Wayback available for free to all future players with an update. "We are also exploring the possibility of offering players who purchased the game on Steam and the Epic Games Store a way to receive a refund. We will have more details on this in the near future." The game was released in early access in November. Tweakers previously wrote a preview of the game.

The development of Melba, the engine behind Go Wayback, continues. This engine was created to generate Earth-sized worlds in real time. Melba uses machine learning models that are trained on geographic data. Greene has said he wants to eventually make the engine open source.

PlayerUnknown stops development of Prologue: Go Wayback due to money problems | aimode.news